Embedded Overview
Overview of embedded system development.
Key Parameters
Memory
Storage
Power
Processing power
Tips
On ARM Processors:
Unordered List ItemGenerally local variables are allocated in registers. However if we take the address of a local variable, compiler will not allocate the variable to register.
The compiler will never put the global variable into register.
Try to ensure that small functions take four or fewer arguments. These will not use the stack for argument passing. It will copied into registers.
If a function needs more than four arguments, try to ensure that it does a significant amount of work, so that the cost of passing the stacked arguments is outweighed.
Pass pointers to structures instead of passing the structure itself.
Put related arguments in a structure, and pass a pointer to the structure to functions. This will reduce the number of parameters and increase readability.
Minimize the number of long long parameters, as these take two argument words. This also applies to doubles if software floating-point is enabled.
Avoid functions with a parameter that is passed partially in a register and partially on the stack (split-argument). This is not handled efficiently by the current compilers: all register arguments are pushed on the stack.
Avoid functions with a variable number of parameters. Varargs functions
On Arm there is the “pure” keyword which tells the compiler the computation is all contained within the function so the compiler can optimize it as much as possible. Not dependent on outside variables.
Example:
__pure int square(int x)
{ return x * x;
}
Integral Types
On ARM processors pass in 4 or less parameters to functions, they will be put in registers and save stack space!
Smaller data types are better
use <stding.h>
Use unit8_t not char, etc. More portable.
Some processors short == int. Don't assume bit size
Floating Point
IEEE754 standard
float 32 bits, 6 decimal places
double 64 bits, 15 decimal places
long double 80 bits, 19 decimal places
FPU - Floating point unit
Does not take extra power
Takes less procesisng power
Make sure you need floats
More memory needed when switching thread contents
Map File
Look at the *.map file at the end to see program memory usage
ZI = Zero initialized data
RW Data - read/write data
Bit manipulation
Binary can be like: 0c000100
Remember XOR!
Great Macro:
#define MASK(0) ((uint8_t(1<<x))
Bit Fields
Better use of memory.
typedef union {
struct{
unsigned monday : 1;
unsigned tuesday : 1;
unsigned wednesday : 1;
unsigned thursday : 1;
unsigned friday : 1;
unsigned saturday : 1;
unsigned sunday : 1;
} days;
uint8_t byte_sized;
} weekdays;
weekdays active_days;
active_days.days.monday = 0;
Qualifiers
Volatile
Being specific about variables
Volatile – tells the compiler that the variable may change at any time by some source other than the code it’s compiling. This may avoid the compiler optimizing out a section of code that appears to never get execute due to a conditional.
const
Stored in ROM, use less space.
#defines are simply replaces in-line by the compiler, canbloat.
#defines are not visible to the debugger
Try to use const if you can
Function Alternatives
Functions use a lot of memory for the stack
Lookup tables and inline functions use ROM
Lookup tables are easy on the CPU
Lookup tables are const arrays. Use const
Limitations: values are discrete so you may have to use interpolation
Macro Functions
#define square_macro(x) x*x
* part of the pre-processor
Error!
Square_macro(2+3) == 11, wrong answer!
* Macros should be one line
* Always in-line function. Bloat may occur, function would be better
Inline Functions
Almost identical to regular functions
Add the “inline” keyword
The compiler may decide not to inline
You can force the compiler to always inline
To force inlining:
Int square_AI(unsigned char x)__attribute__((always_inline));
Int square_AI(unsigned char x) {
Return x*x;
}
To suggest inlining:
Int inline square_SI(unsigned char x){
Return x*x;
}
Inline advantages over macros:
Floating Point Alternatives
Note that for a float 100,000,000.00 + 1.00 = 100,000,000.00!
Use fixed point when you can anticipate the range
Fixed point can be faster than float on processors without an FPU
System Design = Elevator
Design an elevator. Think about it, there are some user controls and indicators that need to be implements, some sensors and auto controls, some for safety.
Process car calls
Process hall calls
Indicate direction
indicate current floor
Move and stop the car
Emergency brake
Open/close the door